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Propellerhead Reason Download Free for Windows 7, 8, 10 | Get Into Pc.



 

This would be compatible with 32 bit and bit windows. Download Full Setup v d4. Password is: softprober. Important for Mac users! If you have personal files, e. ReFills, song files and patches in your Reason application folder, then you must move them to another location before you install the upgrade, or they will be lost.

Move your Reason Sound Banks out of the way. These must be located in the Reason application folder. If you already have these installed, it's easiest to move them to another folder before updating, and then move them back again afterwards.

Put your Reason Sound Banks in place. If you moved your sound banks in step 1, simply move them back into the Reason application folder again. If you don't have the sound banks on your computer, you need to install them from your Reason 6 DVD.

Launch Reason - the program will ask you to insert the DVD and then automatically copy the sound banks to your hard drive. We use cookies to improve your site experience. By using our websites you consent to this in accordance with the cookie section in our Privacy Policy.

A pad settings pane provides quick access to a few basic settings for the selected pad: pitch, pan, level, tone, decay and effects send levels. Entire sets of pad settings can be copied and pasted between pads. When a kit has been organised to your liking, it can be saved as a patch. The drum modules are at the heart of Kong, and there are a number to choose from.

The level, pitch and velocity range for each sample can be adjusted independently, and two or more samples can be added to an 'Alt' group so that playback alternates between them each time the pad is triggered.

Several playback modes are available: Loop Trig plays the entire loop when triggered, while Chunk Trig allows chunks of the loop to be assigned across several pads and Slice Trig allows you to assign a single slice to a pad, or several slices, with playback alternating between them each time the pad is triggered.

Finally, Stop mode allows you to use one pad to stop the playback of another. Individual slices can be selected in the waveform display, have an ADSR envelope applied, have their pitch and level adjusted, or their playback reversed. Pitch and level can both be modulated by MIDI velocity. There are some parameters that all three modules have in common Pitch, Damp, Decay and some that are specific to one drum type or another Edge Tune for the snare drum, Beater Level for the bass drum, and so on.

Regardless of what's going on behind the scenes, the audible results are impressive. All three drum types sound convincingly 'real', and could easily compete with a sampled kit in the context of a mix. They're responsive to velocity in a way that seems quite natural. Tweaking the different parameters produces a range of useful variations, and even with the controls set to their extremes, it's impossible to come up with anything that's not a usable drum sound.

The physical modelling modules have three 'synth' counterparts, also called Bass Drum, Snare Drum and Tom Tom — which might be confusing, if it weren't for their very different appearances. Similar sets of specialised controls are available: Level, Pitch and Decay are common to all, Tone and Attack belong to the bass-drum module, Harmonic Balance and Harmonic Frequency to the snare, and so on. Again, the results are impressive.

Two more 'support' modules are also available, which load into effects slots alongside drum modules and are triggered by the associated pad. These can further reinforce the output of the synth drum modules, or add synthetic elements to sounds produced by the other modules. If that's not enough flexibility, you can flip over to Kong's back panel, where you'll find sockets for patching other effects devices into the signal path.

By default, each pad in Kong is assigned to its own drum module. However, this is not compulsory, and it can sometimes pay to organise things differently — for example, to make use of Kong's 'hit types' feature. Several of Kong's drum modules offer four different hit types, which are built-in variations on their default behaviour. You might, therefore, assign four different pads to trigger the same module, setting each of the pads to make use of a different hit type.

You can then play patterns using all four variations in the sound, with the advantage that any adjustments to the module's parameters will affect the four different hit types equally, saving you the bother of having to manually tweak the knobs on four different modules. All in all, Kong is an impressive instrument.

Kong's design makes creating and playing sophisticated sampled and synthesized drum kits easy. It's essentially an updated and supercharged version of the Dr Rex player from earlier versions of Reason. Loops can be loaded in batches from the file browser, and are automatically distributed among the eight slots.

Loops and associated settings can be copied and pasted between slots. The device can be used very simply as a quick and easy tool for creating backing tracks from REX libraries. You might have a drum loop loaded in one slot, for example, with variations and fills loaded in subsequent slots, triggering them one after another to produce a basic but workable drum track.

   


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